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Low end shaders minecraft 1.14.4
Low end shaders minecraft 1.14.4











low end shaders minecraft 1.14.4

Surprisingly, these precious versions were played on a Ryzen 5 1600x and lower RAM on MC instead of my current CPU. Some shaders doesn't impact too much performance when using high render distance, even on 48 chunks, like SEUS Renewed.įor performance reference (I'm using Ryzen 3600 & GTX 1080ti on 1440p monitor):ģ2 chunks = 55-65 fps ( -37% from 8, -29% from 16)ģ2 chunks = 65-70 fps ( -42% from 8, -36.5% from 16)ģ2 chunks = 89-92 fps ( -11.8% from 8, -3.23% from 16)Īs a comparison, my favorite shaders is KUDA Shaders, in previous versions of the game and OptiFine I used the exact same KUDA Shaders and settings and got to 100+ FPS. Reduce render distance, I found that some shaders are poorly optimized when you have a high render distance (16+), some that I know are BSL and Sildurs, I usually use 8-12 render distance with BSL / Sildurs, more than that I will start getting FPS drop especially when I already rendered all of the chunks within the render distance area. If it's using integrated GPU (Intel HD or AMD Vega), change your GPU settings, follow this guide to change what GPU to use in Minecraft (guide for both AMD and Nvidia card are there) If it says your discrete GPU (Nvidia / AMD), that means it's already using your discrete GPU. you can check this by opening Shaders in options and check on the bottom of the screen: Make sure Minecraft (Java) is using your discrete GPU, not integrated. Without my 64圆4 texture pack i get around 20. I get awful fps on sildurs, SEUS and BSL shaders with around 9-15 and occasional 0 lag spikes and have no idea whats causing it. I have a the same card as Durjam, a 2070s, I think you got slightly confused and thought he meant a plural of 2 2070 cards, when it is the abbreviation for 2070 super. im assuming task manager is combining both of them so really the one mc uses is running at 60-100% I only have one 2080 so not 100% sure on if task manager combines them. regardless 50fps with a high tier shader on a 2070 sounds about right. all it does is load the shader framework. I have a 2700x 2080 and 32gb ram as well and i usually only allocate 2-4 gbs for just vanilla with Ray traced Internal shaders arent meant to be played with. Your gpu cant handle Sounds to me like you are allocating way too much ram to MC. that means the shader has to affect that whole distance. 64 render distance is an insane amount of stuff to keep loaded at all times. If I set everything to the lowest (and I mean everything off and/or low), it stays at no more than 50 fps.Īs a comparison, my favorite shaders is KUDA Shaders, in previous versions of the game and OptiFine I used the exact same KUDA Shaders and settings and got to 100+ FPS. I've tried so many shaders and every single one starts of with very low fps.įor example, Suldurs Vanilla Shaders, no matter what settings I use for shaders it's really low fps. etc.įPS only goes higher than 50fps if my render distance is lower than 4.

low end shaders minecraft 1.14.4

Usually high in-game settings, 16 render distance, Fancy graphics, high mipmaps, all particles. Same here, I've been spending too much time trying to figure out if this is OptiFine, JAVA or Minecraft in general.













Low end shaders minecraft 1.14.4